
The game rewards you with a 25 percent attack bonus for flanking enemies, which happens when you attack from more than one angle at once.

With the way the village is laid out, I had to choose which roads to send my soldiers down, hoping to cut them off before they could reach important locations. When bandits attacked my base, I sent my swordsmen and archers to dispatch them. To open my plot of land and turn it into a recruitment building, I typed “Brain.” When I needed to head to the mines, I typed “First.” The word required to execute a command doesn’t have any relation to that command, and new words are refreshed every time a command is executed. While RTS games are typically click-intensive, Touch Type Tale is type-intensive. To ensure I didn’t run out of gold, I spent time in the mines collecting resources and planting crops to sell.Īll of these actions required me to type various words on my keyboard. I used a plot of land to open up a recruitment building for swordsmen, passively adding to my ranks as I spent my gold to create an army. In order to do so, I needed to enlist some fighters. The levels I played in Touch Type Tale asked me to complete specific objectives, such as defeating invading bandits or claiming locations. I had the chance to run through a few levels and was intrigued by the extra dynamic it added to gameplay. Instead of clicking, Touch Type Tale tasks you with typing words and letters in order to perform different functions in-game.

While it’s on par with what we expect from the genre, this title takes a twist with its typing mechanic. Pumpernickel Studio’s Touch Type Tale is an upcoming RTS that let’s you build a village and command an army to protect it.
